![]() ![]() ![]() This took a little shine off the point and click genre, as no longer did deep storylines require you to take on dream logic puzzles, talk to every NPC in the world or click on every pixel to see if it did anything. It felt like the future, and this use of 3D graphics, sound and video allowed developers to produce games with deeper narrative elements. The PlayStation, Saturn and Nintendo 64 all pushed the boat out in terms of 3D polygonal graphics, and the Saturn and PlayStation excelled in CD quality sound and cutscenes. There was a huge jump in graphical fidelity and design with 1993’s Day of the Tentacle and Sam & Max Hit the Road, and the genre was then pushed further forward in 1995, with The Dig and Full Throttle both debuting.īut there was a problem, and that problem was from another dimension: the “third dimension”. ![]() They kicked off the decade with Loom, The Secret of Monkey Island, Monkey Island II and Indiana Jones and the Fate of Atlantis. LucasArts adventure games of the 90s really came on leaps and bounds. In the early part of the 90s, games such as Star Trek: Judgement Rites, Gabriel Knight: Sins of the Fathers and Beneath a Steel Sky were popular and well made adventure games, but when it came down to fun, humour and cartoon lunacy, LucasArts were king. Other than that, strong narratives could be rarely found in platformers, or even a first person shooter.īut it was the point and click genre that really delivered on plot. RPGs of the time could deliver on the story front, but were all too often fantasy driven adventures. Back when the genre rose to prominence, there were precious few genres that offered comprehensive storytelling. The 1990s were the golden age of point and click narrative adventures, and it’s easy to see why the genre has remained in the imagination of gamers all these years later. ![]()
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